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v0.11.0 Open For Business
Hi everyone, Here again with another devlog. This one took a lot longer than anticipated, but I’ve got a lot to show off. Back in Trouble Brewing, I finished the early implementation of the brewing system, allowing you to take physical ingredients and load them into flasks and barrels. Open for Business tackles the main… Read more
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v0.10.0 Trouble Brewing, pt. 2
Hi everyone! Back again with another major update. Trouble Brewing, pt.2 picks up where part 1 left off. This update focused a lot on behind the scenes work, adding a lot of needed structure to the brewing system. You’ll find a lot of the new features in this post are less refined than usual. In… Read more
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v0.9.0 Trouble Brewing, pt.1
Announcing major changes to Flask & Barrel, narrowing the focus from exploration to brewing centered in a town. The new brewing system emphasizes ingredient supply, unique combinations, and logistics of brewing. Upcoming updates will introduce flasks and early game machines. Community engagement is encouraged via Discord. Read more
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v0.8.0 It’s Alive!
Hi everyone, Back again with another devblog. This update has a lot going on and I am really excited to share it all. Before I dive into it, I want to extend the invite to all the readers here to the Discord server I’ve created for Flask & Barrel. You’ll see more regular updates and… Read more
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v0.7.0 Night on the Town
Hey everyone, It’s been a bit! Generally I don’t dive into personal life stuff on here, but its been an eventful couple months for me. But I’m back into Flask & Barrel now, and here to show off a new update. Highlights Locations! This is exciting. If you kept up with the last post, you’ll… Read more
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v0.6.0 Under the Hood
Hi everyone, Back with another dev-log for you. First and foremost, welcome to the new site. The old site was hosted by Blogger, and I was really unhappy with it. I like to spend my time making games, not fighting with text/image formatting. I’ve swapped over to WordPress now, and I think things will go… Read more
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